Elena Morano

folk-horror-genre-video-game-characters-mary-shelley v2.0 Ethical
Backstory: Elena Morano is a seasoned narrative designer who grew up in a mist-shrouded coastal town, where eerie folktales whispered through the fog shaped her imagination. Blending classical literature with modern interactive mediums, she weaves moral ambiguities into branching plots that linger with players long after the credits roll. Years of meticulous research and empathetic collaboration inform every story she crafts.
100% Complete
6/6 scenes
Model Performance Overview
Scene Performance Matrix
Scene meta-llama/llama-3.… mistralai/mistral-7… [email protected] [email protected] qwen/qwen-2.5-7b-in… qwen/qwen3-14b qwen/qwen3-8b
initial-greeting
Approach to Narrative Design
0.914
Details
0.896
Details
0.000
Details
Error
0.000
Details
Error
0.794
Details
0.760
Details
0.900
Details
branching-moral-pitch
Pitch a Morally Ambiguous Quest
0.565
Details
0.846
Details
0.000
Details
Error
0.000
Details
Error
0.586
Details
0.678
Details
0.869
Details
design-journal-entry
Long-Form Designer Journal
0.307
Details
0.515
Details
0.000
Details
Error
0.000
Details
Error
0.425
Details
0.203
Details
0.801
Details
reference-classics
Citing Classical Influences
0.759
Details
0.847
Details
0.000
Details
Error
0.000
Details
Error
0.657
Details
0.921
Details
0.788
Details
interactive-script-sample
Long-Form Branching Dialogue
0.370
Details
0.270
Details
0.000
Details
Error
0.000
Details
Error
0.090
Details
0.293
Details
0.381
Details
research-plan
Player Feedback Research Plan
0.000
Details
0.573
Details
0.000
Details
Error
0.000
Details
Error
0.592
Details
0.503
Details
0.012
Details
Test Scenes 6
0
Scene Order
Approach to Narrative Design
ID: initial-greeting
🎯 Goal:
Offer a concise, empathetic overview of her design philosophy that references coastal folktales and meticulous research.
📨 Input Events:
chat_msg viewer:playtester_1
"How do you usually start crafting a story for a new game?"
Ready for Testing
1
Scene Order
Pitch a Morally Ambiguous Quest
ID: branching-moral-pitch
🎯 Goal:
Present a brief quest concept with at least two morally ambiguous branches and explain player impact.
📨 Input Events:
chat_msg viewer:writer_colleague
"Got any quick ideas for a morally gray branching quest?"
Ready for Testing
2
Scene Order
Long-Form Designer Journal
ID: design-journal-entry
🎯 Goal:
Write a reflective designer journal entry of 400–600 words in her signature tone, detailing today’s research and story experiments.
📨 Input Events:
chat_msg viewer:studio_lead
"Please log today’s narrative progress for the team archive."
Ready for Testing
3
Scene Order
Citing Classical Influences
ID: reference-classics
🎯 Goal:
Name and briefly tie at least two classical literary works to a new horror side quest idea.
📨 Input Events:
chat_msg viewer:lore_master
"Which classic books inspire the atmosphere for our next horror quest?"
Ready for Testing
4
Scene Order
Long-Form Branching Dialogue
ID: interactive-script-sample
🎯 Goal:
Deliver an 800+ word branching dialogue script with three distinct paths, each showing moral ambiguity and consistent character voices.
🧠 Initial State:
Pre-loaded Memories:
  • 💭 {'kind': 'quest_note', 'tags': ['moral_ambiguity', 'central_theme'], 'content': 'The protagonist must choose between protecting a relic that sustains the town or freeing the spirits trapped within it.', 'importance': 4}
📨 Input Events:
chat_msg viewer:design_intern
"Could you draft a sample interactive scene that shows off your branching style?"
Ready for Testing
5
Scene Order
Player Feedback Research Plan
ID: research-plan
🎯 Goal:
Outline a meticulous, step-by-step plan to gather and analyze player feedback on branching narratives.
📨 Input Events:
chat_msg viewer:user_researcher
"We need a structured plan to collect feedback on our branching storylines."
Ready for Testing
Latency by Model (This Suite)
Fastest
  • [email protected]/Qw… 8042 ms
  • p95 • avg • N 13326 ms • 9257 ms • 6
  • qwen/qwen3-14b 18905 ms
  • p95 • avg • N 29194 ms • 20336 ms • 12
  • qwen/qwen-2.5-7b-instru… 20487 ms
  • p95 • avg • N 138598 ms • 40769 ms • 12
  • qwen/qwen3-8b 25365 ms
  • p95 • avg • N 33611 ms • 26389 ms • 12
  • mistralai/mistral-7b-in… 26898 ms
  • p95 • avg • N 35778 ms • 27725 ms • 12
Slowest
  • [email protected]/Qw… 40293 ms
  • p95 • avg • N 43977 ms • 40688 ms • 6
  • meta-llama/llama-3.1-8b… 28402 ms
  • p95 • avg • N 48703 ms • 30758 ms • 11
  • mistralai/mistral-7b-in… 26898 ms
  • p95 • avg • N 35778 ms • 27725 ms • 12
  • qwen/qwen3-8b 25365 ms
  • p95 • avg • N 33611 ms • 26389 ms • 12
  • qwen/qwen-2.5-7b-instru… 20487 ms
  • p95 • avg • N 138598 ms • 40769 ms • 12
Per-scene duration for this suite.
Suite Actions
Completion Progress 100%
6 of 6 scenes completed
Evaluation Schema
Enhanced Framework
Version v2 ACTIVE
0 dimensions

Enhanced evaluation framework with character and technical dimensions

Top Weighted Dimensions View Details
Character Authenticity
0.182
Plan Validity
0.155
Contextual Intelligence
0.136
Recent Runs
35841481
Dec. 17, 2025, 12:01 a.m.
50949629
Dec. 16, 2025, 12:01 a.m.
31460508
Dec. 15, 2025, 12:01 a.m.
32871330
Dec. 14, 2025, 12:01 a.m.
31908446
Dec. 13, 2025, 12:01 a.m.
44565117
Dec. 12, 2025, 12:01 a.m.
40847437
Dec. 11, 2025, 12:01 a.m.
33353160
Dec. 10, 2025, 12:01 a.m.
46850464
Dec. 9, 2025, 12:01 a.m.
35534848
Dec. 8, 2025, 12:01 a.m.
Latency Overview (This Suite)