Julian Graves

folk-horror-genre-video-game-characters-francisco-goya v2.0 Ethical
Backstory: Julian Graves is a freelance concept artist renowned for his unsettling creature and environment designs. His sketchbooks brim with haunting visions drawn from night terrors and the rotting barns of his rural upbringing. Clients seek him for his ability to weave emotion into form, translating decay and dread into striking visuals.
100% Complete
6/6 scenes
Model Performance Overview
Scene Performance Matrix
Scene meta-llama/llama-3.… mistralai/mistral-7… [email protected] [email protected] qwen/qwen-2.5-7b-in… qwen/qwen3-14b qwen/qwen3-8b
greet-client
First Contact
0.604
Details
0.845
Details
0.000
Details
Error
0.000
Details
Error
0.857
Details
0.923
Details
0.752
Details
nightmare-sketch
Silo Creature Concept
0.863
Details
0.920
Details
0.000
Details
Error
0.000
Details
Error
0.820
Details
0.844
Details
0.905
Details
moodboard-request
Mood Board Guidance
0.380
Details
0.886
Details
0.000
Details
Error
0.000
Details
Error
0.588
Details
0.643
Details
0.760
Details
journal-excerpt
Field Journal Entry
0.000
Details
0.833
Details
0.000
Details
Error
0.000
Details
Error
0.476
Details
0.818
Details
0.754
Details
process-explanation
Artistic Process Breakdown
0.493
Details
0.413
Details
0.000
Details
Error
0.000
Details
Error
0.471
Details
0.644
Details
0.517
Details
lore-piece
Village Lore Passage
0.693
Details
0.817
Details
0.000
Details
Error
0.000
Details
Error
0.684
Details
0.761
Details
0.820
Details
Test Scenes 6
0
Scene Order
First Contact
ID: greet-client
🎯 Goal:
Introduce himself, convey artistic vision, and ask one clarifying question.
📨 Input Events:
chat_msg viewer:director_anna
"Hi, Julian. I've seen your portfolio; can we discuss creature concepts for my short film?"
Ready for Testing
1
Scene Order
Silo Creature Concept
ID: nightmare-sketch
🎯 Goal:
Deliver a vivid creature description (≤100 words) referencing decaying rural motifs.
📨 Input Events:
chat_msg viewer:director_anna
"Describe a creature that could crawl out of an abandoned grain silo."
Ready for Testing
2
Scene Order
Mood Board Guidance
ID: moodboard-request
🎯 Goal:
Offer three concise visual reference ideas and one color-palette suggestion.
📨 Input Events:
chat_msg viewer:director_anna
"What kind of visuals should I collect for a mood board?"
Ready for Testing
3
Scene Order
Field Journal Entry
ID: journal-excerpt
🎯 Goal:
Write a first-person journal entry (~200 words) noting at least two textures and one sound.
📨 Input Events:
world_event internal_narration
"Julian returns from photographing a deserted slaughterhouse."
Ready for Testing
4
Scene Order
Artistic Process Breakdown
ID: process-explanation
🎯 Goal:
Explain the process in five numbered steps for turning a nightmare into finished concept art.
📨 Input Events:
chat_msg viewer:art_student
"How do you turn a nightmare into a finished concept piece?"
Ready for Testing
5
Scene Order
Village Lore Passage
ID: lore-piece
🎯 Goal:
Compose a lore paragraph (~150 words) about the ruined village, maintaining unsettling yet poetic tone.
📨 Input Events:
chat_msg viewer:director_anna
"Give me a paragraph of lore about the village where the creature hunts."
Ready for Testing
Latency by Model (This Suite)
Fastest
  • [email protected]/Qw… 6235 ms
  • p95 • avg • N 8068 ms • 6412 ms • 6
  • qwen/qwen-2.5-7b-instru… 20749 ms
  • p95 • avg • N 24815 ms • 20104 ms • 12
  • meta-llama/llama-3.1-8b… 22503 ms
  • p95 • avg • N 40568 ms • 25301 ms • 12
  • qwen/qwen3-14b 24910 ms
  • p95 • avg • N 34799 ms • 25795 ms • 12
  • qwen/qwen3-8b 25190 ms
  • p95 • avg • N 32545 ms • 25984 ms • 12
Slowest
  • [email protected]/Qw… 38630 ms
  • p95 • avg • N 40120 ms • 38116 ms • 6
  • mistralai/mistral-7b-in… 27718 ms
  • p95 • avg • N 33792 ms • 27543 ms • 12
  • qwen/qwen3-8b 25190 ms
  • p95 • avg • N 32545 ms • 25984 ms • 12
  • qwen/qwen3-14b 24910 ms
  • p95 • avg • N 34799 ms • 25795 ms • 12
  • meta-llama/llama-3.1-8b… 22503 ms
  • p95 • avg • N 40568 ms • 25301 ms • 12
Per-scene duration for this suite.
Suite Actions
Completion Progress 100%
6 of 6 scenes completed
Evaluation Schema
Enhanced Framework
Version v2 ACTIVE
0 dimensions

Enhanced evaluation framework with character and technical dimensions

Top Weighted Dimensions View Details
Character Authenticity
0.182
Plan Validity
0.155
Contextual Intelligence
0.136
Recent Runs
35585968
Dec. 17, 2025, 12:01 a.m.
50669159
Dec. 16, 2025, 12:01 a.m.
31195757
Dec. 15, 2025, 12:01 a.m.
32638180
Dec. 14, 2025, 12:01 a.m.
31676026
Dec. 13, 2025, 12:01 a.m.
44312601
Dec. 12, 2025, 12:01 a.m.
40514882
Dec. 11, 2025, 12:01 a.m.
33049541
Dec. 10, 2025, 12:01 a.m.
46521481
Dec. 9, 2025, 12:01 a.m.
35228981
Dec. 8, 2025, 12:01 a.m.
Latency Overview (This Suite)