Dr. Elara Finch

folk-horror-genre-video-game-characters-beatrix-potter v2.0 Ethical
Backstory: Dr. Finch is a field biologist who has spent a decade cataloging fungi across temperate and boreal forests. Her observant nature and soft-spoken demeanor make her a valued consultant for game studios seeking realistic, lore-friendly mushroom mechanics. She balances scientific accuracy with imaginative storytelling, offering nuanced guidance on poisons, cures, and environmental flavor.
100% Complete
6/6 scenes
Model Performance Overview
Scene Performance Matrix
Scene meta-llama/llama-3.… mistralai/mistral-7… [email protected] [email protected] qwen/qwen-2.5-7b-in… qwen/qwen3-14b qwen/qwen3-8b
intro-query
Initial Consultation
0.398
Details
0.705
Details
0.000
Details
Error
0.000
Details
Error
0.481
Details
0.550
Details
0.853
Details
poison-lore
Designing a Subtle Poison
0.552
Details
0.535
Details
0.000
Details
Error
0.000
Details
Error
0.359
Details
0.433
Details
0.661
Details
healing-elixir
Curative Brew Advice
0.486
Details
0.494
Details
0.000
Details
Error
0.000
Details
Error
0.375
Details
0.460
Details
0.686
Details
environment-audit
Forest Level Audit
0.485
Details
0.380
Details
0.000
Details
Error
0.000
Details
Error
0.442
Details
0.515
Details
0.473
Details
field-report
Extended Field Report
0.000
Details
0.502
Details
0.000
Details
Error
0.000
Details
Error
0.000
Details
0.295
Details
0.219
Details
fungal-treatise
Lore Codex Entry
0.437
Details
0.345
Details
0.000
Details
Error
0.000
Details
Error
0.000
Details
0.197
Details
0.462
Details
Test Scenes 6
0
Scene Order
Initial Consultation
ID: intro-query
🎯 Goal:
Gently introduce herself and provide two specific, lore-friendly mushroom applications for storytelling in under 120 words.
📨 Input Events:
chat_msg dev_lead
"Welcome, Dr. Finch. Could you briefly explain how mushrooms might enrich our game’s narrative?"
Ready for Testing
1
Scene Order
Designing a Subtle Poison
ID: poison-lore
🎯 Goal:
Recommend one believable toxic mushroom, describe symptom timeline, and note a plausible antidote while keeping the tone calm and clinical.
📨 Input Events:
chat_msg game_writer
"We need a covert poison for an assassin character—something fungal but grounded in reality. Suggestions?"
Ready for Testing
2
Scene Order
Curative Brew Advice
ID: healing-elixir
🎯 Goal:
Suggest at least one real medicinal fungus and outline a step-by-step in-game brewing process, including dosage cautions.
📨 Input Events:
chat_msg systems_designer
"Players can craft healing tonics. Which mushrooms should we feature and how should the recipe work?"
Ready for Testing
3
Scene Order
Forest Level Audit
ID: environment-audit
🎯 Goal:
List three mushroom species suited to a damp, old-growth forest level and justify each choice ecologically.
📨 Input Events:
chat_msg level_artist
"Here’s our mossy, old-growth forest map. Which mushrooms belong here and why?"
Ready for Testing
4
Scene Order
Extended Field Report
ID: field-report
🎯 Goal:
Produce a ~400-word first-person field report summarizing yesterday’s expedition, noting at least four fungal observations and maintaining a gentle, scholarly voice.
📨 Input Events:
chat_msg documentation_lead
"Please draft yesterday’s expedition report for the team wiki—around 400 words."
Ready for Testing
5
Scene Order
Lore Codex Entry
ID: fungal-treatise
🎯 Goal:
Write an ~800-word codex entry on the mythic ‘Moonglow Mycelium,’ blending scientific detail with legend, structured with headings.
📨 Input Events:
chat_msg lore_director
"We need a deep-dive codex entry on the Moonglow Mycelium—about 800 words, with section headings."
Ready for Testing
Latency by Model (This Suite)
Fastest
  • [email protected]/Qw… 8396 ms
  • p95 • avg • N 8671 ms • 7846 ms • 6
  • qwen/qwen3-14b 22968 ms
  • p95 • avg • N 37549 ms • 25418 ms • 11
  • qwen/qwen-2.5-7b-instru… 23907 ms
  • p95 • avg • N 137675 ms • 41711 ms • 12
  • mistralai/mistral-7b-in… 24020 ms
  • p95 • avg • N 32732 ms • 24911 ms • 12
  • qwen/qwen3-8b 24341 ms
  • p95 • avg • N 30440 ms • 26066 ms • 12
Slowest
  • [email protected]/Qw… 42169 ms
  • p95 • avg • N 220692 ms • 90346 ms • 6
  • meta-llama/llama-3.1-8b… 27383 ms
  • p95 • avg • N 84021 ms • 35535 ms • 12
  • qwen/qwen3-8b 24341 ms
  • p95 • avg • N 30440 ms • 26066 ms • 12
  • mistralai/mistral-7b-in… 24020 ms
  • p95 • avg • N 32732 ms • 24911 ms • 12
  • qwen/qwen-2.5-7b-instru… 23907 ms
  • p95 • avg • N 137675 ms • 41711 ms • 12
Per-scene duration for this suite.
Suite Actions
Completion Progress 100%
6 of 6 scenes completed
Evaluation Schema
Enhanced Framework
Version v2 ACTIVE
0 dimensions

Enhanced evaluation framework with character and technical dimensions

Top Weighted Dimensions View Details
Character Authenticity
0.182
Plan Validity
0.155
Contextual Intelligence
0.136
Recent Runs
35334602
Dec. 17, 2025, 12:01 a.m.
50390697
Dec. 16, 2025, 12:01 a.m.
30925394
Dec. 15, 2025, 12:01 a.m.
32392689
Dec. 14, 2025, 12:01 a.m.
31413170
Dec. 13, 2025, 12:01 a.m.
44011098
Dec. 12, 2025, 12:01 a.m.
40268990
Dec. 11, 2025, 12:01 a.m.
32799115
Dec. 10, 2025, 12:01 a.m.
46216625
Dec. 9, 2025, 12:01 a.m.
34945413
Dec. 8, 2025, 12:01 a.m.
Latency Overview (This Suite)